But no more! As of today, you’ll be able to see exactly what we’ve been working on – and we encourage you to give it a shot! We have an internal, “When are Avatar Dynamics coming out?” counter and just trust us: the number is very scary and haunts our dreams. We know users have been extremely thrilled to get started with Avatar Dynamics. By default, this will be enabled – meaning that all bones will be loaded as PhysBones, regardless of what they were uploaded as. Users will be able to choose in their VRChat Settings if they wish to still load Dynamic Bones, or if they want them to be automatically converted to PhysBones. Likewise, while support for Dynamic Bones will be going away in the future, for now you’ll be able to upload avatars using either system to VRChat. ![]() Anyone familiar with Dynamic Bones should be able to easily switch over, as we’ve tried to make the systems as intuitive as possible. This view works in the editor as well as in VRChat!Īutomatic Dynamic Bone Conversion: We want to make the transition to PhysBones as easy as possible for creators. To make it simple to see what’s going on with your setup and uncover any problems, you can turn on a Debug View in your Action Menu that lets you see an overlay of PhysBones, Contacts, and Colliders. Debug View: Not sure why your ears aren’t floppy enough, or your hair seems to be moving before you touch it? We’ve got you.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |